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Final von Version 2.60 ist draussen
#1
Hallo zusammen ;D

Der Andreas hat eine Beta von JWildfire rausgebracht, Changes and download
<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1926&sid=1dd81b7e93cb6997d3a04aeb6ecaf194">http://jwildfire.org/forum/viewtopic.ph ... eb6ecaf194</a><!-- m -->

Sind nur minimale Changes, aber denke es werden noch mehr ;D

Letzten Posting von mir beachten ;D
Tschöö

Gerriet | PinguinsReisen.de
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#2
Habs mal ausprobiert und der Mutagenerator läuft bei mir jetzt wesentlich schneller, supi Smile Smile
Meine Gallery bei Deviantart: http://andrea1981g.deviantart.com/gallery
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#3
Der Andreas hat die 2.60 von JWildFire rausgebracht ...

hier der changelog:

Zitat: JWildfire 2.60 BETA

CHANGES SO FAR:
- new "Spirals"-random-flame-generator which can generate awesome results, thanks Tate27kh from dA for the inspiration!
- new "Ghosts"-random-flame-generator
- new "Spirals3D"-random-flame-generator (which utilizes the "Spirals"-generator)
- improved the "Brokat"-random-flame-generator (uses the ability to switch variation-types, see below)
- reimplemented the "Brokat3D"-random-flame-generator to generate more visually appealing results
- reimplemented the "Gnarl3D"-random-flame-generator to generate more visually appealing results

- any variation may be now be easily toggled to be pre_/normal/post_ - variation. This feature uses minimal changes in the user-interface
and it will not break anything, e. g. all scripts should be remain intact without any further change
- added the possiblity to change the position of variations inside a transform

- providing a more advanced editor with basic syntax-highlighting for editing scripts and custom variations (thanks CozyG for the java8-related fix)
- separate (and resizable) window for editing scripts
- new Option "tinaAdvancedCodeEditor" in the Prefs to turn off the advanced code-editor. May not work on all systems/may not look good on all themes, especially the true dark ones.

- performance-improvement of the MutaGen
- the Script-From-Flame-Generator also supports flames with 3D-affine transforms
- Modifications to ScriptParamsDialog and ScriptParamsForm to keep script params modal dialog centered on JWildfire main frame.

- fixed some zoom-calculation-bug when zooming with the mouse-wheel
- fixed some problem with parameter-handling in the "trade"-variation
<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1934">http://jwildfire.org/forum/viewtopic.php?f=8&t=1934</a><!-- m -->


Beachtet bitte, das es eine Beta ist ..
Tschöö

Gerriet | PinguinsReisen.de
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#4
Zitat:Some more changes to preview:
- new "Batch Renderer"-button which quicksaves the current flame and sends it together with size/quality information to the batch-renderer
- new "post_axis_symmetry_wf"-variation
- new "post_point_symmetry_wf"-variation
- removed the confusing "H"-Button from the main-editor in order to free space, cleaned up the main toolbar
- adjustment to brightness-calculation when using post-symmetry

<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1943">http://jwildfire.org/forum/viewtopic.php?f=8&t=1943</a><!-- m -->
Tschöö

Gerriet | PinguinsReisen.de
Zitieren
#5
Seit der neuen 2.60-Version läuft der Mutagenerator richtig flott bei mir, topp Smile
Meine Gallery bei Deviantart: http://andrea1981g.deviantart.com/gallery
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#6
Es gibt ne neue Beta Version, diese hat aber nur minimale Änderungen, daher gebe ich hier nur den Link zu dem Posting an ..

<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1948">http://jwildfire.org/forum/viewtopic.php?f=8&t=1948</a><!-- m -->
Tschöö

Gerriet | PinguinsReisen.de
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#7
Hier die Änderungen für die Beta 6

<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1953">http://jwildfire.org/forum/viewtopic.php?f=8&t=1953</a><!-- m -->
Tschöö

Gerriet | PinguinsReisen.de
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#8
Und wieder ist ne Beta erschienen, dieses mal die 7 und scheinbar die letzte Beta Version ;D

Hier die Änderungen:
Zitat:Nearly reached the goal, so this is probably the last BETA :-)
As usual, any feedback is welcome, changes since BETA 6:

- major improvement of the progressive preview (flickering reduced, updates now at each change, updates faster)
- new button to toggle progressive-preview in the main-editor, new option in the Prefs to specify the initial state of this button (tinaEditorProgressivePreview)
- new options tinaEditorProgressivePreviewMaxRenderTime and tinaEditorProgressivePreviewMaxRenderQuality to control the progressive preview
- rearranged some buttons so that it is unlikely to press the MutaGen-button by wanting to press Undo (important because the MutaGen currently can not cancelled)
- moved the gradient-editor-button to the gradient-tab

- new property tinaCustomVariationsPath in the Prefs to specify the path for external custom_variations (used by the Custom_Variation_Loader_GH script by CozyG).
- created a v6 of the Custom_Variation_Loader_GH-script by CozyG, which now used the new Prefs-option for the path and included this version as standard script

<!-- m --><a class="postlink" href="http://jwildfire.org/forum/viewtopic.php?f=8&t=1956">http://jwildfire.org/forum/viewtopic.php?f=8&t=1956</a><!-- m -->
Tschöö

Gerriet | PinguinsReisen.de
Zitieren
#9
Ziemlich viele Änderungen in der 2.6er, die ist ganz frisch gestern erschienen ;D

Hier die Änderungsliste, zusammgesetzt aus den ganzen Betas ;D

Zitat: New progressive preview, which allows progressive rendering while editing.
While it needs much CPU-power it is a great new way to explore interesting spots inside your fractals, it is especially of great use in combination with the “Fine Edit”-option.
It also allows you browse random-flames or flames generated by scripts at higher quality because the quality increases while you are watching at the fractal.
Any variation may be now be easily toggled to be pre_/normal/post_ – variation. This feature uses minimal changes in the user-interface and it does not break anything, e. g. all scripts should be remain intact without any further change
Separate (and resizable) window for editing scripts with a more advanced editor with basic syntax-highlighting
Some new random-generators, including the “Spirals3D”-generator which generates cool 3D-flames (i. e. flames with affine3D-transforms, not just the usual z-translation-stuff)

Complete list of changes:

New progressive preview, which allows progressive rendering while editing.
While it needs much CPU-power it is a great new way to explore interesting spots inside your fractals, it is especially of great use in combination
with the “Fine Edit”-option.
It also allows you browse random-flames or flames generated by scripts at higher quality because the quality increases while you are watching at
the fractal.There is a new button to toggle progressive-preview in the main-editor (you may switch between classic preview and progressive preview at any time),
and there is a new option in the Preferences to specify the initial state of this button (tinaEditorProgressivePreview).
So, if you machine is too slow, you may just permanently disable it and use the default preview which was also slightly improved.There are new options tinaEditorProgressivePreviewMaxRenderTime and tinaEditorProgressivePreviewMaxRenderQuality in the Preferences to control the render-time of progressive preview.
any variation may be now be easily toggled to be pre_/normal/post_ – variation. This feature uses minimal changes in the user-interface
and it will not break anything, e. g. all scripts should be remain intact without any further change
added the possiblity to change the position of variations inside a transform
New “Low priority”-option in the the launcher. This options is only available under Windows and enabled by default. It should cause a general smoother behaviour of the software.
providing a more advanced editor with basic syntax-highlighting for editing scripts and custom variations (thanks CozyG for the java8-related fix)
separate (and resizable) window for editing scripts
new “Batch Renderer”-button which quicksaves the current flame and sends it together with size/quality information to the batch-renderer
new “post_axis_symmetry_wf”-variation
new “post_point_symmetry_wf”-variation
new “mobius_strip” by CozyG
removed the confusing “H”-Button from the main-editor in order to free space, cleaned up the main toolbar
adjustment to brightness-calculation when using post-symmetry
rearranged some buttons so that it is unlikely to press the MutaGen-button by wanting to press Undo (important because the MutaGen currently can not cancelled)
new “Reset”- and “Reset All”-buttons on the Xaos-tab
Optimization of preview-rendering: do not re-render flame after switching “triangles”
Optimization of preview-rendering: do not re-render flame after switching editor modes
new “Spirals”-random-flame-generator which can generate awesome results, thanks Tate27kh from dA for the inspiration!
new “Ghosts”-random-flame-generator
new “Spirals3D”-random-flame-generator (which utilizes the “Spirals”-generator)
improved the “Brokat”-random-flame-generator (uses the ability to switch variation-types, see below)
improved the “Simple Tiling”-random-flame-generator
reimplemented the “Brokat3D”-random-flame-generator to generate more visually appealing results
reimplemented the “Gnarl3D”-random-flame-generator to generate more visually appealing results
new Option “tinaAdvancedCodeEditor” in the Prefs to turn off the advanced code-editor. May not work on all systems/may not look good on all themes, especially the true dark ones.
the Script-From-Flame-Generator also supports flames with 3D-affine transforms
the Script-From-Flame-Generator also respects the new variation-priority
created a v6 of the Custom_Variation_Loader_GH-script by CozyG, which now used the new Prefs-option for the path and included this version as standard script
new property tinaCustomVariationsPath in the Prefs to specify the path for external custom_variations (used by the Custom_Variation_Loader_GH script by CozyG).
modifications to ScriptParamsDialog and ScriptParamsForm to keep script params modal dialog centered on JWildfire main frame.
added use of tinaAdvancedCodeEditorFontSize and tinaAdvancedCodeEditorColorFix to ResourceDialog.
performance-improvement of the MutaGen
fixed some zoom-calculation-bug when zooming with the mouse-wheel
fixed some problem with parameter-handling in the “trade”-variation
moved the gradient-editor-button to the gradient-tab
removed the outdated start_windows.bat from the distribution (Windows-users should use JWildfire.exe instead to properly start the application)
updated the Win64-distribution to java8
Just click the “Random flames” button to start playing around and have fun

JWildfire 2.60 BETA5

Yeah, one more round
„wink“-Emoticon

- Have optimized the hell out of the experimental progressive preview to reduce flickering
- The problem with new launcher regarding spaces in the path was fixed

JWildfire 2.60 BETA3

Hi,
I implemented a proof-of-concept of a progressive display in the editor.
This causes more flickering while moving triangles, but is IMHO excellent for locating interesting spots, especially when combined with the "precise editing"-mode (mouse symbol in the top of the preview-area).

To not burn your CPU, there is a timeout, so it will not render forever.

From what I played with yet, I really like it, but the flickering sucks.

What do you think?

Download (PLZ BEWARE: EXPERIMENTAL software): <!-- m --><a class="postlink" href="http://www.andreas-maschke.de/java/j-wildfire-2.60BETA3.zip">http://www.andreas-maschke.de/java/j-wi ... 0BETA3.zip</a><!-- m -->

JWildfire 2.60 BETA2

Some more changes to preview:
- new "Batch Renderer"-button which quicksaves the current flame and sends it together with size/quality information to the batch-renderer
- new "post_axis_symmetry_wf"-variation
- new "post_point_symmetry_wf"-variation
- removed the confusing "H"-Button from the main-editor in order to free space, cleaned up the main toolbar
- adjustment to brightness-calculation when using post-symmetry

JWildfire 2.60 BETA

CHANGES SO FAR:
- new "Spirals"-random-flame-generator which can generate awesome results, thanks Tate27kh from dA for the inspiration!
- new "Ghosts"-random-flame-generator
- new "Spirals3D"-random-flame-generator (which utilizes the "Spirals"-generator)
- improved the "Brokat"-random-flame-generator (uses the ability to switch variation-types, see below)
- reimplemented the "Brokat3D"-random-flame-generator to generate more visually appealing results
- reimplemented the "Gnarl3D"-random-flame-generator to generate more visually appealing results
- any variation may be now be easily toggled to be pre_/normal/post_ - variation. This feature uses minimal changes in the user-interface
and it will not break anything, e. g. all scripts should be remain intact without any further change
- added the possiblity to change the position of variations inside a transform
- providing a more advanced editor with basic syntax-highlighting for editing scripts and custom variations (thanks CozyG for the java8-related fix)
- separate (and resizable) window for editing scripts
- new Option "tinaAdvancedCodeEditor" in the Prefs to turn off the advanced code-editor. May not work on all systems/may not look good on all themes, especially the true dark ones.
- performance-improvement of the MutaGen
- the Script-From-Flame-Generator also supports flames with 3D-affine transforms
- Modifications to ScriptParamsDialog and ScriptParamsForm to keep script params modal dialog centered on JWildfire main frame.
- fixed some zoom-calculation-bug when zooming with the mouse-wheel
- fixed some problem with parameter-handling in the "trade"-variation
Tschöö

Gerriet | PinguinsReisen.de
Zitieren


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