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[Aktuelle Versions Thread] JWildFire 2.56 Beta - Info in the letzten post
#1
Aktuelle Version von JWildfire ist 2.40

Hier der Changelog:
Zitat:Just released JWildfire V2.40. Beneath many small additions there are two major new features:
- there is ... finally ... yes! ... an official documentation! It is hold in a wiki ( <!-- m --><a class="postlink" href="http://wiki.jwildfire.org">http://wiki.jwildfire.org</a><!-- m --> ) and continously evolving. There is not only conventional documentatiuon, but also tutorials. For the release there a 4 tutorials for beginners and one advanced tutorial.

- the possibilty to create animated brushes for use inside a painting programm for "painting with fractals". Currently, the native format of the painting software PD Howler is directly supported, for use in other software the generation of image-sequence is supported.

Complete list of changes:
- now with offical documentation-Wiki! See the "Documentation"-button at the Welcome-window or just visit it directly: <!-- m --><a class="postlink" href="http://wiki.jwildfire.org">http://wiki.jwildfire.org</a><!-- m -->
- 4 new beginners tutorials in the Wiki (Basic flame-editing, Basic color-editing, Basic formula-editing, More on formula-editing)
- ability to create animated brushes (to be used in a painting-program) from within the Easy Movie Maker. Currently the ANB-format from the super-cool painting-software PD Howler ( <!-- m --><a class="postlink" href="http://www.thebest3d.com/howler/">http://www.thebest3d.com/howler/</a><!-- m --> )is supported.
- added the possibility to have different types of output in the Easy-Movie-Maker, there are currently three choices:
- FLAMES (create flames)
- PNG_IMAGES (create flames and render them as PNG-images)
- ANB (animbrush in PD Howler's format)
Maybe I will add direct video-encoding as additional option, currently looking for a component who can do this job...
- advanced tutorial for creating animbrushes in the Wiki (not only for PD Howler)
- the action performed at a double-click in the main-flame-editor can now be changed in the prefs. There are the following choices:
- RENDER_FLAME: render the current flame, this was the default behaviour until now
- ACTIVATE_TRIANGLE_EDIT: activate "triangle"-editing
- SWITCH_TRIANGLE_CAM_EDIT: switch between triangle- and camera editing (this is the new default)
- NONE: do nothing at all
- the default fade-to-white-level for flames was increased from 200 to 220 to create more smooth defaults. You can change this in the prefs by modifying the value the property tinaDefaultFadeToWhiteLevel
- new "cpow3"-variation by Gregg Helt
- new "post_heat"-variation by zephyrtronium, transcribed by chronologicaldot
- added an instancing-option the the IFlames-editor, does not wortk for all flames, but when it works, much less ressources are needed
- removed the FAQ-section from the software
- FIXED: some fixes the startup scripts on Mac by Gregg Helt
- FIXED: a bug regarding the hiding of samples (affected only "crop"-like-variations)
- FIXED: after cancelling the Batch-renderer the cancelled image was saved, though (and was in the most cases a blank image)
- FIXED: a problem regarding saving render-state of iflames
- FIXED: a problem regarding projecting invalid points (which sometimes appeared at points with random color at coordinate (0,0)), thanks to chronologicaldot for the reminder!

http://www.andreas-maschke.com/?page_id=351
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Gerriet | PinguinsReisen.de
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#2
Ganz frisch ist heute Nacht die 2.50 erschienen, hier der Changelog:

Zitat:Just released JWildfire V2.50. Big thanks to Gregg Helt and boleslaw for their contributions!

This version comes with three major new features:

Support for Chaotica as additional rendering-solution for the high-end-user by using the JWildfire-Chaotica-Bridge.
Please see the official documentation at <!-- m --><a class="postlink" href="http://wiki.jwildfire.org/index.php?title=Manual_ChaoticaIntegration">http://wiki.jwildfire.org/index.php?tit ... ntegration</a><!-- m --> for details.
See <!-- m --><a class="postlink" href="https://www.youtube.com/watch?v=W9T7JCTeewg">https://www.youtube.com/watch?v=W9T7JCTeewg</a><!-- m --> for an example-video.
Support for the Leap Motion Controller for animating flame-fractals.
Please see the official documentation at <!-- m --><a class="postlink" href="http://wiki.jwildfire.org/index.php?title=Manual_LeapMotionIntegration">http://wiki.jwildfire.org/index.php?tit ... ntegration</a><!-- m --> for details.
See <!-- m --><a class="postlink" href="https://www.youtube.com/watch?v=dNd1Je7Z-Kk">https://www.youtube.com/watch?v=dNd1Je7Z-Kk</a><!-- m --> for an example-video.
Enhanced the scripting interface to enable persistent script-properties and rich user-interfaces for scripts

Complete list of changes:

support for Chaotica as additional rendering-solution for the high-end-user, please see the official documentation at <!-- m --><a class="postlink" href="http://wiki.jwildfire.org/index.php?title=Manual_ChaoticaIntegration">http://wiki.jwildfire.org/index.php?tit ... ntegration</a><!-- m --> for details
support for the Leap Motion Controller for animating flame-fractals, please see the official documentation at <!-- m --><a class="postlink" href="http://wiki.jwildfire.org/index.php?title=Manual_LeapMotionIntegration">http://wiki.jwildfire.org/index.php?tit ... ntegration</a><!-- m --> for details
new random-flame-generators:
“Tile Ball”-, inspired by the 3D Tile Ball Script made by Shortgreenpigg
“Julians”-random-flame-generator, based on a script created by Steven Brodhead
new variations/plugins :
“custom_wf_full” by Gregg Helt to allow to generate and test complete Variations at runtime
“w” by Michael Faber
“y” by Michael Faber
“x” by Michael Faber
“z” by Michael Faber
“trade” by Michael Faber
“wdisc” by Michael Faber
“deltaA” by Michael Faber
“idisc” by Michael Faber
“CircleTrans1″ by eralex
“CircleRand” by eralex
“CircleLinear” by eralex
“blur_pixelize” by Xyrus02
“blur_circle” by Xyrus02
“rhodonea” by Gregg Helt
“butterfly_fay” by Gregg Helt
“flower_db” by Darkbeam and Gregg Helt
“rosoni” by Darkbeam and Gregg Helt
“stwin” transcribed by Gregg Helt
additions the Motion-Curves-Editor:
smoothing-function
import/export of raw motion-data
new editing-mode for motion-curves (drag curve horizontal/vertical), some changes in the UI of the motion-curve-editor, smoothing for motion-curves
additions to the Scripting-interface:
API for managing persistent settings for scripts, see ScriptRunnerEnvironment::getScriptProperty, examples to come
API for generating rich user-interfaces for scripts, examples to come
changed the default antialiasing-settings in order to create images with more details
inherit the settings of “Duration” and “Morph”-count in the Easy Movie Maker from the previous movie part
new “Ziggurat”-random-generator, added by boleslaw, which is the new default
new FPS-setting for flames, with customizable default-value in the Prefs
renamed the main-menu-item “Script” into “Operators Script” to avoid confusions with flame-scripts

Just click the “Random flames” button to start playing around and have fun :-)

<!-- m --><a class="postlink" href="https://github.com/thargor6/JWildfire/blob/master/CHANGES.txt">https://github.com/thargor6/JWildfire/b ... HANGES.txt</a><!-- m -->

Download: <!-- m --><a class="postlink" href="http://www.andreas-maschke.com/?page_id=351">http://www.andreas-maschke.com/?page_id=351</a><!-- m -->
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Gerriet | PinguinsReisen.de
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#3
Ganz klamm heimlich hat der Andreas eine neue Version rausgebracht, hab eigentlich persönlich gar nicht mit einer neuen Version in nächster Zeit gerechnet. Aber hier nun der Changelog:

Zitat:Hi all,
in the last weeks I was working on some major changes which I should have done much earlier, but never found the time before: increasing the render-quality! The new version actually works quiet good, but there were so many changes under the hood that I decided to release a BETA-version to receive your feedback before the final release.

So what has changed?

The previously used cheap antialiasing-mode was completely removed.

To increase image quality and reduce noise there are now the following options (at the Antialiasing/Filter-tab):

spatial oversampling
apply one of 14 supplied filtering kernels (depending on the fractal, to increase sharpness or reduce noise)
in order to help you to choose the right filter, there is a visualisation of the filter-kernel, either in flat or 3d-mode. As a rule of thumb: sharpening filters have negative parts (indicated red in 2d-mode)
color oversampling
sample jittering
post noise reduction

I will describe those options later at the official Wiki, just have fun to play around with them.

You will notice that the renderer appears to be slower. But, it isn’t, in fact it is faster. It just renders at spatial-oversampling-level of 2 per default (i. e. internally rendering an image which is larger by factor 4 in size).

So you should now get better quality in nearly the same time, maybe in some more time. But, more importantly, there is no need to render at insane quality levels to render an image in decent quality.

You may change all the new default settings in the Preferences.

<!-- m --><a class="postlink" href="http://www.andreas-maschke.com/?p=4444">http://www.andreas-maschke.com/?p=4444</a><!-- m -->
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